FULL SPECTRUM WARRIOR: JOB DONE

The most notable thing that FSW has is that player do not shoot any time. Instead, he orders to fire to up to three squads. The key element is to advance towards the target, and at the same time to cover one squad with the other squad, in order not to be attacked by enemy fire. That implies a lot of tactics. Choosing the right place to attack an enemy that is firing in the opposite direction, surely trying to finnish our comrades from the other squad. As Charlie is stormed from the back, your victory do not last. Of course, smoke

Another innovation, in some sense, is the treatment of wounded comrades. The game follow strictly the order that "No one is leave behind" So if you fail to transport your comrade wounded to the nearest CASEVAC in time, he dies so you lose. Of course this can be considered a resource in order to build Comradeship among new recruits.
FSW is a good game for people with iron nerves... Recently I have also played a demo version of next FSW installment: FSW Ten Hammers, and the progression is a good one. Congratulations!
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