Wednesday, December 07, 2005

ONCE THE TRAITOR HAS BEEN FINISHED

A few days ago I finished the campaign option from Killzone game. I must admit that this game attracted me even before he reached the stands. I first hear about it when I saw Edge front cover issue displaying some (or may just one, I don't remember exactly) Helgash soldiers.Of course I have had a lot of fun, playing it. But my evaluation is not completely good. When he first appeared, it was said that was Sony's try to neutralize Microsoft's Halo blockbuster. Of course, he failed. But nevertheless, I think he has some strong points, even stronger than his competitor.
First, there is a team. Four people, each one has his own personality: Templar, Luger, Rico and Hakha. You can choose which one use in every mission. As you play you learn about them.You learn, for example, that Luger is not strong, but her attack is lethal. On the contrary, Rico is like a rock, but you spend a lot of ammunition to achieve modest results. Templar is the chief, and Hakha, well you know, there is always a shadow about his fidelity to the team. As a consequence, there is complexity, contrary to Halo, where there is simplicity (I mean, good boy against bad aliens). Second, I think that in Killzone there is a true effort to produce not only a game, but also art. There is a story, but also drawings are good, so I realize that creators want to produce a piece of art.

On the other hand, from my point of view, playability is a little boring. You don’t need to use strategy, you only need to have enough balls to attack the enemies and kill them before they kill you. There is a clear parallellism with Call of Duty tactics: team doesn’t attack until you attack first. By the way, Helgash people are often like dummies they don’t reply your shots so it’s too easy to finish them. Even in the harder mode, Killzone is relatively easy to play, and this is frustrating. Of course, you can use Luger, the weakest character, but even in this case, sooner or later, you win. I have played other games where victory is tougher. As an example, it is three months since i’m trying to finnish Men of Valor, the Vietnam FPS game, and i can’t.

Well i don’t know if there will be a second installment of Killzone, it’s a pretty game, and i think it can be useful to those who start to play games. An advice to creators: do not abandon the story included in the game, but try to sophisticated it. I will appreciate also to include a mission in an open combat field with trenches and a lot of characters in the screen, with close combat techniques. Yeah, the one that make your nerves explode. I liked very much the mission where Templar has to defend a semi-destroyed position from the combined attack of Helgash infantry and armoured vehicles.